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 operator splitting


Three Operator Splitting with Subgradients, Stochastic Gradients, and Adaptive Learning Rates

Neural Information Processing Systems

Three Operator Splitting (TOS) (Davis & Yin, 2017) can minimize the sum of multiple convex functions effectively when an efficient gradient oracle or proximal operator is available for each term. This requirement often fails in machine learning applications: (i) instead of full gradients only stochastic gradients may be available; and (ii) instead of proximal operators, using subgradients to handle complex penalty functions may be more efficient and realistic. Motivated by these concerns, we analyze three potentially valuable extensions of TOS. The first two permit using subgradients and stochastic gradients, and are shown to ensure a $\mathcal{O}(1/\sqrt{t})$ convergence rate.



Three Operator Splitting with Subgradients, Stochastic Gradients, and Adaptive Learning Rates

Neural Information Processing Systems

Three Operator Splitting (TOS) (Davis & Yin, 2017) can minimize the sum of multiple convex functions effectively when an efficient gradient oracle or proximal operator is available for each term. This requirement often fails in machine learning applications: (i) instead of full gradients only stochastic gradients may be available; and (ii) instead of proximal operators, using subgradients to handle complex penalty functions may be more efficient and realistic. Motivated by these concerns, we analyze three potentially valuable extensions of TOS. The first two permit using subgradients and stochastic gradients, and are shown to ensure a \mathcal{O}(1/\sqrt{t}) convergence rate. We compare our proposed methods with competing methods on various applications.


Operator Splitting for Learning to Predict Equilibria in Convex Games

McKenzie, Daniel, Heaton, Howard, Li, Qiuwei, Fung, Samy Wu, Osher, Stanley, Yin, Wotao

arXiv.org Artificial Intelligence

Systems of competing agents can often be modeled as games. Assuming rationality, the most likely outcomes are given by an equilibrium (e.g. a Nash equilibrium). In many practical settings, games are influenced by context, i.e. additional data beyond the control of any agent (e.g. weather for traffic and fiscal policy for market economies). Often the exact game mechanics are unknown, yet vast amounts of historical data consisting of (context, equilibrium) pairs are available, raising the possibility of learning a solver which predicts the equilibria given only the context. We introduce Nash Fixed Point Networks (N-FPNs), a class of neural networks that naturally output equilibria. Crucially, N- FPNs employ a constraint decoupling scheme to handle complicated agent action sets while avoiding expensive projections. Empirically, we find N-FPNs are compatible with the recently developed Jacobian-Free Backpropagation technique for training implicit networks, making them significantly faster and easier to train than prior models. Our experiments show N-FPNs are capable of scaling to problems orders of magnitude larger than existing learned game solvers.


Stochastic Primal-Dual Three Operator Splitting with Arbitrary Sampling and Preconditioning

Tang, Junqi, Ehrhardt, Matthias, Schönlieb, Carola-Bibiane

arXiv.org Artificial Intelligence

In this work we propose a stochastic primal-dual preconditioned three-operator splitting algorithm for solving a class of convex three-composite optimization problems. Our proposed scheme is a direct three-operator splitting extension of the SPDHG algorithm [Chambolle et al. 2018]. We provide theoretical convergence analysis showing ergodic O(1/K) convergence rate, and demonstrate the effectiveness of our approach in imaging inverse problems.